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Even years after its debut, Space Invaders is still one of the best video games ever made. The title that ushered in the Golden Age of Video Games, gamers across the globe have spent countless hours and coins blasting away at the iconic invading aliens. BTW, shooting up through your defenses is a bad strategy. But for such a well-known and important hallmark in gaming, many gamers probably don't know much about the history of Space Invaders. To help, we've found some amazing details about this Video Game Hall-Of-Famer. Join us as we check out some mind-blowing facts about this arcade classic.Updated on March 28, 2020, by Richard Keller: Life would have been much different without Space Invaders in our lives. We may not have had the technological advancements we enjoy in the 21st century.
Hence, there's still plenty of interest in its story. Here are a few more facts.RELATED.
It might be surprising, but there was a time when video games did not record high scores of individuals. The microprocessors used to run the gameplay didn't have the storage capacity to keep that information in memory.
Thus, every player started with a clean slate.Space Invaders corrected this issue. Thanks to the creativity of its creator and increased computing capacity, the game became the first to record and rank high scores. In turn, numerous quarters were used to beat the highest point total. When we think about it now, video games prior to Space Invaders were quite banal.
For instance, Pong was a form of digital tennis featuring two sticks hitting a square ball. In Breakout the stick was horizontal to the plane of the game as the square ball was used to destroy smaller sticks.On the other hand, Space Invaders was the first shooter game.
In turn, it established the skeleton for other games like Asteroids and Missile Command. It even helped establish early first-person shooter games like Battlezone. Some people believe the video game generation started in 1980. This is not the case. In fact, it started in the mid-1970s with the advent of Pong and other basic games.
Heck, the Atari 2600 home console was introduced in 1977.However, the industry was going through a slump at the time Space Invaders premiered. Due to the lack of game choices, the uniqueness of the technology started to fade. It wasn't until S.I. introduced its shooter did the industry get an injection of excitement. In reality, Space Invaders initiated the next generation of video game releases. 12 It's a Movie Star. On top of its originality, Space Invaders is one of the first video games to feature sequels and updates.
As early as 1979, Deluxe Space Invaders was released in the US market. It featured a new color scheme along with a lunar background. A year later, Space Invaders II came out as a table-top, two-player model.There have been nine sequels to the original game since its inception. One of the latest is Space Invaders Frenzy.
Introduced in 2017, this larger-than-normal update is normally seen in Dave & Busters and other new-generation video arcades. 10 The Anonymous Creator. Despite its popularity and longevity, the creator of Space Invaders remained anonymous for decades. That creator was Tomohiro Nishikado, an electronics engineer at the company Taito.
Nishikado initially had no intention of becoming a game designer, but approached the challenge with gusto.His success with Space Invaders earned him a promotion at Taito. Unfortunately, this had a downside. Nishikado's name was kept off Space Invaders and he contractually obligated to not claim it as his creation. It wouldn't be until 2013 that he assumed the credit he deserved.
The original plans for Space Invaders were much different. Inspired by the game Breakout, Nishikado envisioned a shooting game where the targets could shoot back. The aliens were originally planes and tanks, but Taito didn't want to present 'an image of war' in their games.So inspired by the success of and the anime Space Battleship Yamato, Nishikado changed the game to have a science-fiction setting. He took it further, taking a cue from H.G. Wells' The War of the Worlds, and designed the enemy aliens after sea life like squids and crabs.
8 An Accidental Gameplay Improvement. Via cavaverman.bandcamp.comOne of the most iconic aspects of Space Invaders is the aliens' increasing speed. The more aliens you destroy, the faster they drop down the screen. It's a simple trick to add difficulty to the game, and it was completely by accident.See the game used really weak microprocessors and blasting aliens freed up memory space, making the remaining aliens less of a burden on the system. The developers were going to program this glitch out but play testers liked that the game got harder as they progressed.
Convinced, they left it in the final version. Though initial sales were slow, Space Invaders soon boomed in popularity after its 1978 Japanese debut. People were lining around the block to play it.
The game's huge popularity actually led to a long-lived urban legend in Japan. According to rumor, so many people were playing Space Invaders that it led to a nationwide shortage of 100-yen coins.RELATED:Subsequent research has proved this untrue. Fewer 100-yen coins were minted in 1978 and any spent on Space Invaders would have remained in circulation. Still, the legend is a testament to the game's impact.
6 The First Video Game Moral Panic. Moral panics around video games are nothing new, but Space Invaders might have been the first. Soon after the arcade game's release, a story circulated in Japan about a 12-year-old boy robbing up a bank to use its coins on Space Invaders. Similar stories occurred in the UK, leading to a backlash.Parents and teachers believed the game contributed to burglaries and juvenile delinquency, and one politician even drafted a bill to ban the game. The bill failed, but this wouldn't be the last time video games would be blamed for misbehaving kids.
While the arcade version of Space Invaders is the best-known, ports of the classic game exist on almost every console. The Atari 2600 version was nearly more successful than the arcade. As the first arcade game licensed to a console, being able to play Space Invaders at home without needing quarters gave the Atari 2600's sales a huge shot in the arm.RELATED:The port sold over two million copies and was the first game to sell over a million cartridges.
Today, gaming historians consider the Atari Space Invaders to be the first killer app, like Halo for the Xbox. 4 Revolutionary Music. Gamers are used to some stiffness in their hands after long play sessions. But back when Space Invaders debuted, this was brand-new territory. Because of the game's popularity, doctors began dealing with numerous cases of stiffness in wrists, hands, and elbows from people who played for long periods.Journals like the New England Journal of Medicine even distinguished this as a new condition, naming it ' Space Invaders Wrist.' Consider this a reminder to pause your game and stretch occasionally during long play sessions. 2 The Street Artist.
It didn't take long for the game's titular Invaders to become pop-culture icons. Their simple blocky design sticks in people's minds, even if they haven't played dozens of games, and are great examples of pixel art. A certain French street artist certainly seems to think so.Known only as Invader, after the game of course, this secretive artist has become famous for 'invading' cities and creating tile mosaics of famous 8-bit sprites on buildings and bridges. Though he's used characters from many classic games like Pac-Man, Kung Fu Master, and Super Mario Bros., Invader's signature is the aliens from his namesake video game. Space Invaders' popularity caused huge cultural waves, but the strangest has to be the book Invasion of the Space Invaders. Written by British novelist Martin Amis, the book is a reflection on and a love letter to the golden age of video games. The author talks about his arcade addiction and even offers tips on how to get high scores.What makes it so weird is that Martin Amis isn't the kind of writer who'd normally write something like this. He's a serious literary type, not a geek media personality.
He seems to have written it solely out love for arcade games. Sadly, the book is now out of print.NEXT.